One player, known as the "shooter", throws a pair of dice. All wagers must be placed before the shooter throws the dice.
The Pass Line is an even money bet. Place your chips on the designated Pass Line area. On the "come out" roll (the fist roll), you win on a "natural" (seven or 11). You lose on "craps" (two, three or 12). Any other number rolled is called the "point", and the shooter must roll the point again before a seven is rolled in order to win the Pass Line wager. On the next come-out roll, the same shooter keeps the dice until he fails to make the point by rolling a seven. When the shooter "sevens out", the dice pass to the next shooter.
Don't Pass Line - Opposite of the Pass Line
You win on two or three (12 is a tie). You lose on natural seven or 11 on the first roll. You win after the first roll if the shooter rolls a seven before making his point. However, you lose if the shooter successfully makes his point.
Once a point is made on the first roll or a come point on a succeeding roll, you may make an additional wager on the point by "taking the odds" and you win if the point or payoffs for taking odds are:
|4 or 10||2:1||$10||$20||$30|
|5 or 9||3:2||$10||$15||$25|
|6 or 8||6:5||$10||$12||$22|
Wagering your odds on the Don't Pass or Don't Come bets are in reverse of the Pass Line and Come Bets. Instead of taking odds you may "lay the odds" in order to win. For example, if the point is four or 10 you may "lay" $20 in order to win $10 that the shooter will roll a seven before the established point.
The Come bet is identical to a Pass Line wager, except it is only made when a point is already established. Just like the Pass Line, on the first roll you win on seven or 11 and lose on craps (two, three or 12). Any other number that comes up is a "Come point" and must be thrown before a seven is thrown.
Don't Come Bets
Opposite of the Come bet, except that a first roll of two or three wins, 12 is a tie, and you lose on seven or 11. Any other number thrown is the "Come point" and you win if a seven is rolled before the Come point and lose if the Come point is made before a seven is thrown.
Any time after the point is established, you may "Place" one or more wagers directly on either 4,5,6,8,9 or 10. This is a wager that the shooter will roll the number you wagered on before a seven. The payoffs for Place bets are listed below. On winning Place bets, the dealer will pay your winnings and leave your original bet "in action."
|4 or 10||9:5||$10||$18|
|5 or 9||7:5||$10||$14|
|6 or 8||7:6||$12||$14|
A one-roll bet. You win if the shooter rolls 2,3,4,9,10,11 or 12 and lose if the shooter rolls any other number. The winning pay-off is at even money except for a 2, which pays 2 to 1, or 12, which pays 3 to 1.
Proposition Bets - One-roll bets with a high pay-off.
Two and twelve pay 31 to 1. "Any Craps" (two, three, or twelve) pay 8 for 1. Three and eleven pay 16 to 1.
Hardway bets are available on 4,6,8 or 10. To win a Hardway bet, the shooter must roll the number you wagered on as a pair. You lose if the number comes up any other way, or if a seven is thrown before the specified hardway is made.
Craps Payoff Chart
|Pass Line Bet||1:1|
|Don't Pass Bet||1:1|
|Don't Come Bet||1:1|
|Place Bet 4 or 10 to win||9:5|
|Place Bet 5 or 9 to win||7:5|
|Place Bet 6 or 8 to win||7:6|
|Buy Bet 4 or 10 to win||2:1|
|Buy Bet 5 or 9 to win||3:2|
|Buy Bet 6 or 8 to win||6:5|
|Don't Buy Bet 4 or 10 to lose||1:2|
|Don't Buy Bet 5 or 9 to lose||2:3|
|Don't Buy Bet 6 or 8 to lose||5:6|
|Pass Line/Come Bets (Odds)||Payoff|
|4 or 10 pays||2:1|
|5 or 9 Pays||3:2|
|6 or 8 Pays||6:5|
|"All Day" Hardway Bets||Payoff|
|One Roll Bets||Payoff|
|Don't Pass/Don't Come (Odds)||Payoff|
|Don't 4 or 10||1:2|
|Don't 5 or 9||2:3|
|Don't 6 or 8||5:6|
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